Town: Eg Fårcht åcÿ

Eg Fårcht åcÿ

Eg Fårcht åcÿ
Example Dwarvern architecture.
StateKingdom of Hobben
ProvenceNahan Provence
RegionNêk-cèjèqo Forest
Founded1093
Community LeaderAutocrat Dyesho Åxruqedrayd
Area4 km2 (1 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation4426 m (14520 ft)
Average Yearly Precipitation206 cm/y (81 in/y)
Population1118
Population Density279 people per km2 (1118 people per mi2)
Town AuraChronomancy
Naming
Native nameEg Fårcht åcÿ
Pronunciation/fɑːrkt/ /ɑːˈci/
Direct Translation[now] [description]
Translation[Not Yet Translated]

Eg Fårcht åcÿ (/fɑːrkt/ /ɑːˈci/ [now] [description]) is a subtropical Town located in the Nahan Provence of the Kingdom of Hobben.

The name Eg Fårcht åcÿ is derived from the Dwarven language, as Eg Fårcht åcÿ was founded by Fyegfêyèj Hutchäyel, who was culturaly Dwarvern.

Climate

Eg Fårcht åcÿ has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 21°C (69°F). Eg Fårcht åcÿ receives an average of 206 cm/y (81 in/y) of precipitation, most of which comes in the form of rain during the fall. Eg Fårcht åcÿ covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4426 m (14520 ft) above sea level.

Overview

Eg Fårcht åcÿ was founded durring the late 12th century in spring of the year 1093, by Fyegfêyèj Hutchäyel. The establishment of Eg Fårcht åcÿ suffered from many setbacks, delays, and obsticles, most notably a group of Eg Fårcht åcÿ which required millitary assistance exterminate before the community could finish being built.

Eg Fårcht åcÿ was built using the conventions of Dwarvern durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Eg Fårcht åcÿ is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Eg Fårcht åcÿ is buildings are arranged arround a network of spacious cobblestone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. The town's frontieer-style defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around Eg Fårcht åcÿ shows Eg Fårcht åcÿ is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Eg Fårcht åcÿ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Eg Fårcht åcÿ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Fårcht åcÿ.

Eg Fårcht åcÿ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eg Fårcht åcÿ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Fårcht åcÿ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Fårcht åcÿ's public wards, blessings, and other arcane systems.

Eg Fårcht åcÿ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Eg Fårcht åcÿ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Eg Fårcht åcÿ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Eg Fårcht åcÿ's bank was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Eg Fårcht åcÿ the stars are always right.

The Half-Celestial Unicorn near Eg Fårcht åcÿ are known to be almost tame, such that they can be put to domestic use.

Eg Fårcht åcÿ's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Truename Magic energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4572 m2
    • Cattle and Similar Creatures: 279
    • Poultry: 3354
    • Swine: 223
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 111

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 4
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

339 of Eg Fårcht åcÿ's population work within a Foundational Occupation.

690 of Eg Fårcht åcÿ's population do not work in a formal occupation, but do contribute to the local economy. 89 (8%) are noncontributers.

Points of Interest

Eg Fårcht åcÿ has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

Eg Fårcht åcÿ is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Eg Fårcht åcÿ was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Eg Fårcht åcÿ lost 171 people, 373 livestock, and 92 buildings. The conflict ended after roughly 64, when members of Eg Fårcht åcÿ's militia enacted an operation to patrol a specific area to dissuade the enemy from their current activities. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with an assault and siege on the ruin, which ended in defeat for Eg Fårcht åcÿ's forces. The war is remembered in legend by Eg Fårcht åcÿ's bards, historians, and legend keepers.

History